Astr 221 - Homework #7 - due Dec 9
1. Supernovae Light Curves
If the luminosity of a fading
supernovae comes
from radioactive decay, show that
where lambda is the
exponential decay constant
of the decaying isotope.
2. The Crab Nebula
The angular size of the Crab
Nebula is about 4 arcminutes across, and its distance is approximately
2000 pc. You take a spectrum of the ionized gas in the nebula and find
that the Hydrogen Alpha emission line, which is normally at a
wavelength of 6563.0 Angstroms has split into two -- one line is at
6594.7 Angstroms and the other is at 6531.3 Angstroms. Given this
information, estimate the date of the supernova
explosion. Compare this to the observed date of 1054 AD. Why might your
number be different (hint: think about physical reasons, not just
measurement
error)?
3. The Continuing Misadventures of the Starship Asinus
Upon entering the Rigel system, we
find not three, but five Hoarsflize warships waiting for us! No planet
in sight, either! It's all a trap!!
The Hoarsflize ships begin to fire away at us, led by the enemy
battleship Stinger. Luckily (or not), your captain, on the superlight
phone with his Antarian bookie who is refusing to pay off the bet on
the Super Galactic Bowl, angrily slams down the phone on the navigation
console and hits the "warp" button by mistake. Asinus warps randomly to
an uncharted part of the galaxy, crippled, but alive. And suddenly
"pfutz!" the warp drive has conked out.
But now we are in great need of an Earth-like planet to set down on to
repair the ship, and replenish your food and water supplies. We'll also
need to find a source for the valuable hydrogen-methane-ammonia mixture
which fuels our engines.
There are two different Sun-like stars nearby, but they are in opposite
directions, and with the damage to the ship, we only have the range to
get to one of them. Our science officer, Commander Ed Yore, finds that
both of the stars seem to be moving slighly, a sign that each one has
planets around them, pulling on the star and making it move on a very
small orbit around the center of mass. In the language of early
21st century astronomers, the stars are "wobbling."
Unfortunately, your computers were crippled during your last battle
with the Hoarsflize, and they cannot analyse the data -- you must
figure out which of these star systems to go to. Here is the data on
the wobble period and velocity of the two stars due to each planet:
|
Grayborough's
Star
|
Mewle
809
|
|
Planet
G1
|
Planet
G2
|
Planet
M1
|
Planet
M2
|
Period
(years)
|
1.32
|
14.7
|
0.09
|
8.0
|
Velocity
(m/s)
|
0.09
|
23.1
|
0.30
|
71.0
|
(Remember: these are the velocities of the star due to the planets, not
the velocities of the planets themeselves!)
Calculate the masses and semi-major axes of each of these planets, and
decide which star to go to. Explain your decision.
Now, as you enter the star system, you first go to the Earth-like
planet to fix the ship and stock up on supplies (i.e., food -- you are
hungry and thirsty). After you have chowed down, it is time to refuel
the ship at the other planet. Since you are low on fuel, you must go on
the most fuel efficient orbit from one planet to the other -- a Hohmann
transfer orbit (remember this from HW#1?). Your navigator, Lieutenant
Dawn Key, was injured during the battle with the Hoarsflize, so you
must calculate the orbit yourself. Describe the orbit, including the
perihelion and aphelion distances, and the orbital
eccentricity. How long would it take you to get from one
planet to the other? (Hint: it'll take a while...)
Finally, you are refuelled and ready, after long last, to go back home.
But as you prepare to leave the system, Stinger shows up again with
guns blazing! Well-armed, Stinger also has shields which absorb all the
energy that might otherwise strike the warship. With your weapons
still in need of repair, your only option is to run. Your situation
seems hopeless. But then you remember a design flaw in Stinger's
shields -- they will blow up once they absorb so much energy that their
temperature rises above 2000 K. Not even the Hoarsflize know this
(they're not all that smart). You change your orbit to plunge towards
the star, with Stinger chasing you (you crafty devil!). How close do
you need to get to the star before Stinger blows up?